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Real-Time Rendering For FPS
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Real-Time Rendering For FPS

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ProduktVarenr.PrisHandling
Real-Time Rendering For FPS9798273064416189,95 krTil butik
Real-Time Rendering For FPS9798273064416189,95 krTil butik

Produktdetaljer

Real-Time Rendering For FPS

Real-Time Rendering For FPS

Owen J. EthanData- og informationsteknologi

189,95 kr

Til butik
Varenr.:
9798273064416

Unlock the secrets to building breathtaking, lightning-fast first-person shooter (FPS) graphics. Dive deep into the specialized world of real-time rendering as it applies directly to the demands of modern FPS games. This essential guide moves beyond introductory concepts, focusing on advanced graphics pipelines and the practical implementation using Visual C++. You'll explore cutting-edge techniques necessary to achieve high frame rates and stunning visual fidelity, including: Optimized Rendering Algorithms: Master techniques like deferred shading, clustered rendering, and advanced shadow mapping to handle complex scene geometry and lighting with efficiency. High-Performance Shaders: Learn to write and optimize HLSL/GLSL shaders for GPU acceleration, covering post-processing effects, physically based rendering (PBR), and complex material interactions. Pipeline Architecture: Gain a comprehensive understanding of modern rendering pipeline design, from resource management and multi-threading to integrating with DirectX or Vulkan APIs. Practical Visual C++ Implementation: Translate theory into high-speed code with practical examples and case studies focusing on performance tuning within a Visual C++ development environment. Whether you're a seasoned graphics programmer looking to specialize in game development or a game developer seeking to squeeze every frame out of your engine, this book provides the in-depth knowledge and hands-on expertise required to create the next generation of visually impressive and performance-driven FPS titles. Take your graphics programming skills to the advanced level-where speed meets realism.

Læs mere hos Saxo DK
Real-Time Rendering For FPS

Real-Time Rendering For FPS

Owen J. EthanBog

189,95 kr

Til butik
Varenr.:
9798273064416

Unlock the secrets to building breathtaking, lightning-fast first-person shooter (FPS) graphics. Dive deep into the specialized world of real-time rendering as it applies directly to the demands of modern FPS games . This essential guide moves beyond introductory concepts, focusing on advanced graphics pipelines and the practical implementation using Visual C++ . You'll explore cutting-edge techniques necessary to achieve high frame rates and stunning visual fidelity, including: Optimized Rendering Algorithms: Master techniques like deferred shading, clustered rendering, and advanced shadow mapping to handle complex scene geometry and lighting with efficiency. High-Performance Shaders: Learn to write and optimize HLSL/GLSL shaders for GPU acceleration, covering post-processing effects, physically based rendering (PBR), and complex material interactions. Pipeline Architecture: Gain a comprehensive understanding of modern rendering pipeline design, from resource management and multi-threading to integrating with DirectX or Vulkan APIs. Practical Visual C++ Implementation: Translate theory into high-speed code with practical examples and case studies focusing on performance tuning within a Visual C++ development environment. Whether you're a seasoned graphics programmer looking to specialize in game development or a game developer seeking to squeeze every frame out of your engine, this book provides the in-depth knowledge and hands-on expertise required to create the next generation of visually impressive and performance-driven FPS titles. Take your graphics programming skills to the advanced level-where speed meets realism.

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