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Procedural Content Generation in Games
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Procedural Content Generation in Games

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ProduktVarenr.PrisHandling
Procedural Content Generation in Games9783319826431269,95 krTil butik
Procedural Content Generation in Games9783319826431384,95 krTil butik

Produktdetaljer

Procedural Content Generation in Games

Procedural Content Generation in Games

Mark J. Nelson, Julian Togelius og Noor ShakerData- og informationsteknologi

269,95 kr

Til butik
Varenr.:
9783319826431

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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Procedural Content Generation in Games

Procedural Content Generation in Games

Julian Togelius, Mark J. Nelson og Noor ShakerBog

384,95 kr

Til butik
Varenr.:
9783319826431

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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