Minecraft STEM Computing and Coding
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| Produkt | Varenr. | Pris | Handling |
|---|---|---|---|
| Minecraft STEM Computing and Coding | 9780008654252 | 89,95 kr | Til butik |
| Minecraft STEM Computing and Coding | 9780008654252 | 89,95 kr | Til butik |
Produktdetaljer
Minecraft STEM Computing and Coding
89,95 kr
Til butik- Varenr.:
- 9780008654252
If you enjoyed A Minecraft Movie , you’ll love this book! The only official Minecraft Computing and Coding STEM book for children aged 7-11! Children embark on a series of adventures through the enchanting world of Minecraft, learning computing and coding along the way and applying their knowledge to complete tasks and earn rewards. Including content matched to the National Curriculum for Computing for ages 7–11, this workbook takes your child into fascinating landscapes where our heroes embark on building projects and computing journeys of discovery. This is a write-in computing and coding practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key computing and coding skills covered in Year 3-6 (KS2). Accomplish computing and coding activities to help Minecraft characters on their missions Explore different biomes in each topic Earn emeralds as they work through the book, and choose how they spend them Complete projects in Minecraft itself (compatible with all versions of the game), applying the skills and knowledge that has been learned in a hands-on project in each chapter.
Læs mere hos Saxo DKMinecraft STEM Computing and Coding
89,95 kr
Til butik- Varenr.:
- 9780008654252
If you enjoyed A Minecraft Movie , you’ll love this book! The only official Minecraft Computing and Coding STEM book for children aged 7-11! Children embark on a series of adventures through the enchanting world of Minecraft, learning computing and coding along the way and applying their knowledge to complete tasks and earn rewards. Including content matched to the National Curriculum for Computing for ages 7–11, this workbook takes your child into fascinating landscapes where our heroes embark on building projects and computing journeys of discovery. This is a write-in computing and coding practice workbook with linked Minecraft project builds which uses the Minecraft game as a mechanism for learning key computing and coding skills covered in Year 3-6 (KS2). Accomplish computing and coding activities to help Minecraft characters on their missions Explore different biomes in each topic Earn emeralds as they work through the book, and choose how they spend them Complete projects in Minecraft itself (compatible with all versions of the game), applying the skills and knowledge that has been learned in a hands-on project in each chapter.
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