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Magicalia
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Magicalia

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199,95 kr

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ProduktVarenr.PrisHandling
Magicalia9781536241600199,95 krTil butik
Magicalia9781536241600199,95 krTil butik

Produktdetaljer

Magicalia

Magicalia

Jennifer BellBog

199,95 kr

Til butik
Varenr.:
9781536241600

To rescue her scientist dad, Bitsy learns to conjure magicores--extraordinary creatures of all shapes, sizes, and magical abilities. This new fantasy series by an internationally best-selling author will appeal to Pok?mon collectors and fans of creature-filled games like Animal Crossing. Bitsy and her best friend, Kosh, are spending a normal evening playing video games--until a purple hamster the size of a bathtub barges in and eats Bitsy's gym clothes. They rush downstairs to find her dad being vanished away by a mysterious woman. Now it's a race against time to rescue Bitsy's dad, starting with learning the truth--that he can conjure magicores, creatures made from the energy of emotions. From magic-carpet-like huffluffs to shape-changing (and purring) copycats and big, stinky lubberwharls, countless magicores and their human companions exist hidden in plain sight. Wasting no time, Bitsy and Kosh hitch a ride on a kangaroo-peacock called an ozoz and follow a trail of clues that leads them from a conjuring school in London to the Taj Mahal to the Palace of Versailles. Swept up in the conflicts between guilds of conjurers, and in pursuit of a shadowy archvillain, the friends must decide who to trust as they solve riddles, fight imaginative magical battles, and get to know the wide, wonderful world of magicores.

Læs mere hos Saxo DK
Magicalia

Magicalia

Jennifer BellBørnebøger

199,95 kr

Til butik
Varenr.:
9781536241600

To rescue her scientist dad, Bitsy learns to conjure magicores--extraordinary creatures of all shapes, sizes, and magical abilities. This new fantasy series by an internationally best-selling author will appeal to Pok?mon collectors and fans of creature-filled games like Animal Crossing. Bitsy and her best friend, Kosh, are spending a normal evening playing video games--until a purple hamster the size of a bathtub barges in and eats Bitsy's gym clothes. They rush downstairs to find her dad being vanished away by a mysterious woman. Now it's a race against time to rescue Bitsy's dad, starting with learning the truth--that he can conjure magicores, creatures made from the energy of emotions. From magic-carpet-like huffluffs to shape-changing (and purring) copycats and big, stinky lubberwharls, countless magicores and their human companions exist hidden in plain sight. Wasting no time, Bitsy and Kosh hitch a ride on a kangaroo-peacock called an ozoz and follow a trail of clues that leads them from a conjuring school in London to the Taj Mahal to the Palace of Versailles. Swept up in the conflicts between guilds of conjurers, and in pursuit of a shadowy archvillain, the friends must decide who to trust as they solve riddles, fight imaginative magical battles, and get to know the wide, wonderful world of magicores.

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