Learn to Code by Solving Problems
Vi har samlet 2 aktuelle varer med samme produktnavn hos Saxo DK på én side.
Denne side samler varer efter forhandler og produktnavn. Det betyder ikke nødvendigvis, at varerne er officielle varianter af samme produkt.
Muligheder hos forhandleren
Vi kan ikke med sikkerhed afgøre, om varerne er varianter eller separate produkter. Sammenlign detaljerne før du går videre.
| Produkt | Varenr. | Pris | Handling |
|---|---|---|---|
| Learn to Code by Solving Problems | 9781718501324 | 359,95 kr | Til butik |
| Learn to Code by Solving Problems | 9781718501324 | 364,95 kr | Til butik |
Produktdetaljer
Learn to Code by Solving Problems
359,95 kr
Til butik- Varenr.:
- 9781718501324
Learn to Program by Solving Problems is a practical introduction to programming using Python, one of the world's most popular programming languages. The book emphasizes problem-solving strategies that teach readers not only the mechanics of coding, but how to think like savvy programmers. - Teaches readers how to use Python to solve short, situational problems (for example, how to predict when a gambler will run out of money while playing slot machines; how to create a program to track cell phone data usage; how to set up a system of identifying the popularity of berths in a parking lot) - Each chapter requires the reader to learn a new feature or function of Python in order to solve a problem - Emphasizes basic programming concepts, problem-solving strategies, and critical thinking skills that lay the groundwork for readers to think like good programmers
Læs mere hos Saxo DKLearn to Code by Solving Problems
364,95 kr
Til butik- Varenr.:
- 9781718501324
Learn to Program by Solving Problems is a practical introduction to programming using Python, one of the world's most popular programming languages. The book emphasizes problem-solving strategies that teach readers not only the mechanics of coding, but how to think like savvy programmers. - Teaches readers how to use Python to solve short, situational problems (for example, how to predict when a gambler will run out of money while playing slot machines; how to create a program to track cell phone data usage; how to set up a system of identifying the popularity of berths in a parking lot) - Each chapter requires the reader to learn a new feature or function of Python in order to solve a problem - Emphasizes basic programming concepts, problem-solving strategies, and critical thinking skills that lay the groundwork for readers to think like good programmers
Læs mere hos Saxo DKOplysningerne kommer fra Saxo DKs aktuelle produktdata.