Invent Your Own Computer Games With Python, 4e
Vi har samlet 2 aktuelle varer med samme produktnavn hos Saxo DK på én side.
Denne side samler varer efter forhandler og produktnavn. Det betyder ikke nødvendigvis, at varerne er officielle varianter af samme produkt.
Muligheder hos forhandleren
Vi kan ikke med sikkerhed afgøre, om varerne er varianter eller separate produkter. Sammenlign detaljerne før du går videre.
| Produkt | Varenr. | Pris | Handling |
|---|---|---|---|
| Invent Your Own Computer Games With Python, 4e | 9781593277956 | 389,95 kr | Til butik |
| Invent Your Own Computer Games With Python, 4e | 9781593277956 | 389,95 kr | Til butik |
Produktdetaljer
Invent Your Own Computer Games With Python, 4e
389,95 kr
Til butik- Varenr.:
- 9781593277956
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if you ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you wo
Læs mere hos Saxo DKInvent Your Own Computer Games With Python, 4e
389,95 kr
Til butik- Varenr.:
- 9781593277956
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if you ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you wo
Læs mere hos Saxo DKOplysningerne kommer fra Saxo DKs aktuelle produktdata.