Immersive Content and Usability
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| Produkt | Varenr. | Pris | Handling |
|---|---|---|---|
| Immersive Content and Usability | 9781952616280 | 364,95 kr | Til butik |
| Immersive Content and Usability | 9781952616280 | 399,95 kr | Til butik |
Produktdetaljer
Immersive Content and Usability
364,95 kr
Til butik- Varenr.:
- 9781952616280
From stone tablets to paper pages to backlit screens, humans have always created and shaped content to fit the containers available to us. But increasingly, the lines between our physical and digital surroundings are blurring-and we need to design usable and accessible content for an ever-expanding array of contexts. Preston So guides designers, content strategists, and engineers on a journey through the emerging realm of immersive content design. Learn to create incisive and inclusive user-centered experiences across augmented, extended, and virtual realities, transforming the physical world into an exciting new canvas for content. THIS BOOK EXPLORES: Immersive tech like beacons, digital signs, and extended realityAssessing and leveraging existing content for immersive environmentsTechniques for storyboarding, diagramming, and mapping spatial contentStrategies for designing accessible and inclusive immersive contentBest practices for testing immersive content
Læs mere hos Saxo DKImmersive Content and Usability
399,95 kr
Til butik- Varenr.:
- 9781952616280
From stone tablets to paper pages to backlit screens, humans have always created and shaped content to fit the containers available to us. But increasingly, the lines between our physical and digital surroundings are blurring-and we need to design usable and accessible content for an ever-expanding array of contexts. Preston So guides designers, content strategists, and engineers on a journey through the emerging realm of immersive content design. Learn to create incisive and inclusive user-centered experiences across augmented, extended, and virtual realities, transforming the physical world into an exciting new canvas for content. THIS BOOK EXPLORES: Immersive tech like beacons, digital signs, and extended realityAssessing and leveraging existing content for immersive environmentsTechniques for storyboarding, diagramming, and mapping spatial contentStrategies for designing accessible and inclusive immersive contentBest practices for testing immersive content
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