Gå til hovedindhold
How to Write Adventure Modules That Don't Suck
Kun hos Saxo DK

How to Write Adventure Modules That Don't Suck

Vi har samlet 2 aktuelle varer med samme produktnavn hos Saxo DK på én side.

Pris fra

309,95 kr

Se alle muligheder

Denne side samler varer efter forhandler og produktnavn. Det betyder ikke nødvendigvis, at varerne er officielle varianter af samme produkt.

Muligheder hos forhandleren

Vi kan ikke med sikkerhed afgøre, om varerne er varianter eller separate produkter. Sammenlign detaljerne før du går videre.

Produktdetaljer

How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Chris Clark, Joseph Goodman, Chris Doyle, Michael Curtis, Timothy Brown, Stephen Chenault og Mike BrSprog og lingvistik

309,95 kr

Til butik
Varenr.:
9781946231086

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Læs mere hos Saxo DK
How to Write Adventure Modules That Don't Suck

How to Write Adventure Modules That Don't Suck

Kevin MelkaBog

314,95 kr

Til butik
Varenr.:
9781946231086

Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Læs mere hos Saxo DK

Oplysningerne kommer fra Saxo DKs aktuelle produktdata.