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Game Studies

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ProduktVarenr.PrisHandling
Game Studies9781509563791219,95 krTil butik
Game Studies9781509563791219,95 krTil butik

Produktdetaljer

Game Studies

Game Studies

Marcus Carter, Brendan Keogh og Mahli-Ann ButtSamfund og samfundsvidenskab

219,95 kr

Til butik
Varenr.:
9781509563791

From Among Us to Minecraft , Catan to Dungeons and Dragons , games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity. Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed to engage critically with games and their growing cultural significance. Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.

Læs mere hos Saxo DK
Game Studies

Game Studies

Brendan Keogh, Mahli-Ann Butt og Marcus CarterBog

219,95 kr

Til butik
Varenr.:
9781509563791

From Among Us to Minecraft , Catan to Dungeons and Dragons , games and play are fundamentally transforming how we understand storytelling, education, identity, politics, and creativity. Game Studies provides the first ever critical and comprehensive introduction for navigating this complex, interdisciplinary, and rapidly growing research field. Each chapter introduces a timely area of debate in games research, and addresses critical questions about the social, cultural, and economic aspects of games and the people who play and make them. Combining key theoretical frameworks with case studies of influential games, the book equips readers with the tools needed toengage critically with games and their growing cultural significance. Full of concrete examples and pedagogical features, Game Studies offers a highly accessible and urgently needed guide to this rapidly expanding, hotly contested, and culturally significant field. It is essential reading for students of both media studies and game design, and an important resource for scholars, developers, and players.

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