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Game Boy & Virtual Boy Anthology Gold Edition
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Game Boy & Virtual Boy Anthology Gold Edition

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Game Boy & Virtual Boy Anthology Gold Edition

Game Boy & Virtual Boy Anthology Gold Edition

Mathieu ManentBog

499,95 kr

Til butik
Varenr.:
9782380170306

The Game Boy & Virtual Boy Anthology - Gold Edition offers a look back at the radically opposed destinies of these two consoles. When writing this Gold Edition, Math Manent (also author of N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about creating the most complete books possible on both of these Nintendo platforms. This Gold Edition from Geeks-Line presents the complete catalog of both the Game Boy and Virtual Boy libraries published worldwide, cataloging 1,072 games (1,050 on Game Boy, 22 on Virtual Boy), canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints. Finally, we have included anaglyph glasses to fully appreciate the Virtual Boy's 3D graphics!

Læs mere hos Saxo DK
Game Boy & Virtual Boy Anthology Gold Edition

Game Boy & Virtual Boy Anthology Gold Edition

Mathieu ManentData- og informationsteknologi

499,95 kr

Til butik
Varenr.:
9782380170306

The Game Boy & Virtual Boy Anthology - Gold Edition offers a look back at the radically opposed destinies of these two consoles. When writing this Gold Edition, Math Manent (also author of N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about creating the most complete books possible on both of these Nintendo platforms. This Gold Edition from Geeks-Line presents the complete catalog of both the Game Boy and Virtual Boy libraries published worldwide, cataloging 1,072 games (1,050 on Game Boy, 22 on Virtual Boy), canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints. Finally, we have included anaglyph glasses to fully appreciate the Virtual Boy's 3D graphics!

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