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Coding as a Playground
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Coding as a Playground

Vi har samlet 2 aktuelle varer med samme produktnavn hos Saxo DK på én side.

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314,95 kr

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ProduktVarenr.PrisHandling
Coding as a Playground9780367900502314,95 krTil butik
Coding as a Playground9780367900502314,95 krTil butik

Produktdetaljer

Coding as a Playground

Coding as a Playground

Marina Umaschi BersBog

314,95 kr

Til butik
Varenr.:
9780367900502

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Læs mere hos Saxo DK
Coding as a Playground

Coding as a Playground

Marina Umaschi BersSamfund og samfundsvidenskab

314,95 kr

Til butik
Varenr.:
9780367900502

Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.

Læs mere hos Saxo DK

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