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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design
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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

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AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

Alexis KennedyData- og informationsteknologi

109,95 kr

Til butik
Varenr.:
9781916902411

For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games.And for most of that time, he's been writing *about* games as well.Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the notorious 'Against Worldbuilding'.

Læs mere hos Saxo DK
AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

AGAINST WORLDBUILDING, AND OTHER PROVOCATIONS: Essays on History, Narrative, and Game Design

Alexis KennedyBog

144,95 kr

Til butik
Varenr.:
9781916902411

For twelve years, Alexis Kennedy has been writing some of the most original and intelligent narrative games of the last decade - Fallen London, Sunless Sea, Cultist Simulator, and more, as well as guest-writing gigs for BioWare, Paradox and Telltale Games.And for most of that time, he's been writing *about* games as well.Here for the first time in one place are the best of his essays and columns - from hard-won lessons about game development to reviews of unreviewable games, from narrative design principles to writing masterclasses, from historical discursions on labyrinths to the notorious 'Against Worldbuilding'.

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