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A Practical Guide to Level Design
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A Practical Guide to Level Design

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ProduktVarenr.PrisHandling
A Practical Guide to Level Design9781032230894514,95 krTil butik
A Practical Guide to Level Design9781032230894514,95 krTil butik

Produktdetaljer

A Practical Guide to Level Design

A Practical Guide to Level Design

Benjamin BauerBog

514,95 kr

Til butik
Varenr.:
9781032230894

Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry. This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry. This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

Læs mere hos Saxo DK
A Practical Guide to Level Design

A Practical Guide to Level Design

Benjamin BauerData- og informationsteknologi

514,95 kr

Til butik
Varenr.:
9781032230894

Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry. This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry. This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

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