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Achievement Relocked - Loss Aversion and Game Design - Geoffrey Engelstein - Hardback Bog - MIT Press Ltd - 2020 - Engelsk - Booktok.dk
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MIT Press LtdComputerspil & gaming strategier
How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing make
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