Gå til hovedindhold

Khagendra Kumar og Sloan Kelly Unity Networking Fundamentals

354,95 kr
På lager

Produktbeskrivelse

Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture. The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network. By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games. What You Will Learn Know the difference between TCP and UDP, and the pros and cons of these protocols Create client-server multiplayer games in Unity using C# Receive and process data from a remote server using RESTful APIs Understand latency and how to mitigate its impact Who This Book Is For Readers familiar with Unity and C# development who want to create multiplayer games...

Se fuld beskrivelse hos forhandler →

Produktspecifikationer

Varenr.: 9781484273579

Prissammenligning er ikke tilgængelig for dette produkt. Besøg Saxo DK eller søg efter alternativer

Forhandlerinformation

Om Saxo

Bøger rummer alle sider af livet. På Saxo.com kan du finde landets største sortiment af danske og engelske bøger. Vi har millioner af fysiske bøger, e-bøger og lydbøger. Læs Lyt Lev

TrustScore 5 ud af 54,7
(100.519 anmeldelser)
Dansk webshop