---
title: "Penny de Byl Mathematics for Game Programming and Computer Graphics"
ean: "9781801077330"
brand: "Penny de Byl"
category: "Medier > Bøger > Trykte bøger"
price_min: 594
price_max: 594
currency: DKK
vendor_count: 1
in_stock: true
url: https://pricetracker.dk/p/9781801077330/mathematics-for-game-programming-and-computer-graphics
last_checked: 2026-10-14
---

# Penny de Byl Mathematics for Game Programming and Computer Graphics

EAN 9781801077330 · Mærke: Penny de Byl · Kategori: Medier > Bøger > Trykte bøger

Sammenlign priser på Penny de Byl Mathematics for Game Programming and Computer Graphics fra 1 forhandler. Billigste pris nu: 594 kr hos Saxo DK. Se aktuelle priser og køb hos den billigste forhandler på https://pricetracker.dk/p/9781801077330/mathematics-for-game-programming-and-computer-graphics

## Priser
- **Billigste pris nu:** 594 kr hos Saxo DK
- **Prisspænd:** 594 kr – 594 kr på tværs af 1 forhandler

## Forhandlere
| Forhandler | Pris | Levering |
|---|---|---|
| Saxo DK | 594 kr | — |

## Om produktet
Beskrivelse fra forhandleren Saxo DK:

> A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example Key Features: Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creationsConstruct and manipulate 3D animated environments using Python, Pygame, and PyOpenGLDevelop vertex and fragment shaders in OpenGL shader language to speed up rendering Book Description: Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments. Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications. By the end of this graphics focussed book, you'll have gained a thorough understanding of how essential mathematics is for creating, rendering, and manipulating 3D virtual environments and know the secrets behind today's top graphics and game engines. What You Will Learn: Get up and running with Python, Pycharm, Pygame, and PyOpenGLExperiment with different graphics API drawing commandsReview basic trigonometry and how it's important in 3D environmentsApply vectors and matrices to move, orient, and scale 3D objectsRender 3D objects with textures, colors, shading, and lightingWork with vertex shaders for faster GPU-based rendering Who this book is for: This book is for programmers who want to enhance their 3D mathematics skills relating to computer graphics and computer games. Knowledge of high school-level mathematics and a working understanding in an object-orientated language is needed to grasp the contents present in this book.

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Priserne er sidst kontrolleret 2026-10-14.
