---
title: "Thomas Rowland A New Approach to Reading Videogames as Story"
ean: "9781032302584"
brand: "Thomas Rowland"
category: "Medier > Bøger"
price_min: 1534
price_max: 1534
currency: DKK
vendor_count: 1
in_stock: true
url: https://pricetracker.dk/p/9781032302584/a-new-approach-to-reading-videogames-as-story
last_checked: 2026-10-14
---

# Thomas Rowland A New Approach to Reading Videogames as Story

EAN 9781032302584 · Mærke: Thomas Rowland · Kategori: Medier > Bøger

Sammenlign priser på Thomas Rowland A New Approach to Reading Videogames as Story fra 1 forhandler. Billigste pris nu: 1.534 kr hos Saxo DK. Se aktuelle priser og køb hos den billigste forhandler på https://pricetracker.dk/p/9781032302584/a-new-approach-to-reading-videogames-as-story

## Priser
- **Billigste pris nu:** 1.534 kr hos Saxo DK
- **Prisspænd:** 1.534 kr – 1.534 kr på tværs af 1 forhandler

## Forhandlere
| Forhandler | Pris | Levering |
|---|---|---|
| Saxo DK | 1.534 kr | — |

## Om produktet
Beskrivelse fra forhandleren Saxo DK:

> This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives. This methodology pulls from phenomenological and deconstructionist roots, informed by medieval studies and the history of reading, to emphasize how important playing stories can be as a form of narrative. This book explores the idea of storyplaying in connection with new ideas on intromersive movement, game mechanics, and sacred play to develop a typology of videogames that will enable critics, educators, and theorists to situate videogames within a broad continuum of literary history. Building on this foundation, this book continues by exploring additional facets of this methodology by exploring the relationship between videogames and film criticism, the emerging art world of game-mediated photography, the various economies constructed around videogames, the potential of games to serve as third places, and some suggestions for videogames in the classroom. These ideas are contextualized by the author’s argument that videogames serve a purpose akin to the original function of medieval cathedrals, as intentional virtual spaces with dedicated (and important) meditation, which, given today’s decadent cultural and political climate, underscores the urgency of recognizing videogames as being vital to our scholarly and educational enterprises.

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Priserne er sidst kontrolleret 2026-10-14.
