---
title: "How Games Move Us - Emotion by Design - Katherine Isbister - Paperback Bog - MIT Press Ltd - 2017 - Engelsk - Booktok.dk"
ean: "9780262534451"
brand: "Katherine Isbister"
category: "Medier > Bøger"
price_min: 199
price_max: 199
currency: DKK
vendor_count: 1
in_stock: true
url: https://pricetracker.dk/p/9780262534451/how-games-move-us-emotion-by-design-katherine-isbister-paperback-bog
last_checked: 2026-10-16
---

# How Games Move Us - Emotion by Design - Katherine Isbister - Paperback Bog - MIT Press Ltd - 2017 - Engelsk - Booktok.dk

EAN 9780262534451 · Mærke: Katherine Isbister · Kategori: Medier > Bøger

Sammenlign priser på How Games Move Us - Emotion by Design - Katherine Isbister - Paperback Bog - MIT Press Ltd - 2017 - Engelsk - Booktok.dk fra 1 forhandler. Billigste pris nu: 199 kr hos Saxo DK. Se aktuelle priser og køb hos den billigste forhandler på https://pricetracker.dk/p/9780262534451/how-games-move-us-emotion-by-design-katherine-isbister-paperback-bog

## Priser
- **Billigste pris nu:** 199 kr hos Saxo DK
- **Prisspænd:** 199 kr – 199 kr på tværs af 1 forhandler
- **Historisk lavpris:** 185 kr (oktober 2026)

## Forhandlere
| Forhandler | Pris | Levering |
|---|---|---|
| Saxo DK | 199 kr | — |

## Om produktet
Beskrivelse fra forhandleren Saxo DK:

> An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games—in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us , Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples—drawn from popular, indie, and art games—that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train . Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

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Priserne er sidst kontrolleret 2026-10-16.
